added coments to scrtipts

This commit is contained in:
NIMFER 2021-08-22 21:59:03 +02:00
parent 249b6909c7
commit 7b97be4e9a
2 changed files with 7 additions and 2 deletions

View file

@ -250,6 +250,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ec5d582fdf544e84d8dff955464dd912, type: 3}
m_Name:
m_EditorClassIdentifier:
moveSpeed: 1
--- !u!1 &705507993
GameObject:
m_ObjectHideFlags: 0

View file

@ -16,11 +16,13 @@ public class Dobber : MonoBehaviour
void Awake()
{
//i don't know why dose need to reference it's self but it's requiered to work
playerControls = new PlayerControls();
//automatically find rigidbody in character
rb = gameObject.GetComponent<Rigidbody>();
//lock rotation or the rigidbody
//lock rotation of the rigidbody
rb.constraints = RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationX;
//here we enable controlls for Dobber character
playerControls.DobberControls.Enable();
}
@ -35,6 +37,7 @@ public class Dobber : MonoBehaviour
//this void assignes values to input virables
void Inputs()
{
//reading the Vector2 value and assigning it to moveHorizontal and moveVertical
moveHorizontal = playerControls.DobberControls.Walk.ReadValue<Vector2>().x;
moveVertical = playerControls.DobberControls.Walk.ReadValue<Vector2>().y;
@ -42,8 +45,9 @@ public class Dobber : MonoBehaviour
void Move()
{
//new Vector3 for calculating movement values
Vector3 move = new Vector3(moveHorizontal * 100 * moveSpeed * Time.deltaTime, rb.velocity.y, moveVertical * 100 * moveSpeed * Time.deltaTime);
//here we apply the movement related to the rotation of player
rb.velocity = transform.right * move.x + transform.up * move.y + transform.forward * move.z;
}