added coments to scrtipts
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parent
249b6909c7
commit
7b97be4e9a
2 changed files with 7 additions and 2 deletions
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@ -250,6 +250,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ec5d582fdf544e84d8dff955464dd912, type: 3}
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m_Script: {fileID: 11500000, guid: ec5d582fdf544e84d8dff955464dd912, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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moveSpeed: 1
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--- !u!1 &705507993
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--- !u!1 &705507993
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -16,11 +16,13 @@ public class Dobber : MonoBehaviour
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void Awake()
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void Awake()
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{
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{
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//i don't know why dose need to reference it's self but it's requiered to work
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playerControls = new PlayerControls();
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playerControls = new PlayerControls();
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//automatically find rigidbody in character
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//automatically find rigidbody in character
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rb = gameObject.GetComponent<Rigidbody>();
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rb = gameObject.GetComponent<Rigidbody>();
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//lock rotation or the rigidbody
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//lock rotation of the rigidbody
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rb.constraints = RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationX;
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rb.constraints = RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationX;
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//here we enable controlls for Dobber character
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playerControls.DobberControls.Enable();
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playerControls.DobberControls.Enable();
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}
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}
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@ -35,6 +37,7 @@ public class Dobber : MonoBehaviour
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//this void assignes values to input virables
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//this void assignes values to input virables
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void Inputs()
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void Inputs()
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{
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{
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//reading the Vector2 value and assigning it to moveHorizontal and moveVertical
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moveHorizontal = playerControls.DobberControls.Walk.ReadValue<Vector2>().x;
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moveHorizontal = playerControls.DobberControls.Walk.ReadValue<Vector2>().x;
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moveVertical = playerControls.DobberControls.Walk.ReadValue<Vector2>().y;
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moveVertical = playerControls.DobberControls.Walk.ReadValue<Vector2>().y;
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@ -42,8 +45,9 @@ public class Dobber : MonoBehaviour
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void Move()
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void Move()
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{
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{
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//new Vector3 for calculating movement values
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Vector3 move = new Vector3(moveHorizontal * 100 * moveSpeed * Time.deltaTime, rb.velocity.y, moveVertical * 100 * moveSpeed * Time.deltaTime);
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Vector3 move = new Vector3(moveHorizontal * 100 * moveSpeed * Time.deltaTime, rb.velocity.y, moveVertical * 100 * moveSpeed * Time.deltaTime);
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//here we apply the movement related to the rotation of player
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rb.velocity = transform.right * move.x + transform.up * move.y + transform.forward * move.z;
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rb.velocity = transform.right * move.x + transform.up * move.y + transform.forward * move.z;
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}
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}
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