Merge branch 'master' of https://github.com/Birb-Games-Studio/Robber-and-Dobber
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8d16a4fd30
1 changed files with 2 additions and 2 deletions
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@ -47,8 +47,8 @@ public class Dobber : MonoBehaviour
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void Move()
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void Move()
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{
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{
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//new Vector3 for calculating movement values
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//new Vector3 for calculating movement values
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Vector3 move = new Vector3(0, 0, moveVertical * moveSpeed);
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Vector3 move = new Vector3(0, rb.velocity.y, moveVertical * moveSpeed);
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Quaternion rotate = Quaternion.Euler(transform.rotation.x, moveHorizontal * turnSpeed , transform.rotation.z);
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Quaternion rotate = Quaternion.Euler(transform.rotation.x, moveHorizontal * turnSpeed, transform.rotation.z);
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//here we apply the movement related to the rotation of player
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//here we apply the movement related to the rotation of player
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rb.velocity = transform.right * move.x + transform.up * move.y + transform.forward * move.z;
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rb.velocity = transform.right * move.x + transform.up * move.y + transform.forward * move.z;
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gameObject.transform.rotation = transform.rotation * rotate;
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gameObject.transform.rotation = transform.rotation * rotate;
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