Cleanup & bugfix
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parent
0c5d5bbe59
commit
c1d4536d0f
5 changed files with 62 additions and 9 deletions
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@ -156,7 +156,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ec5d582fdf544e84d8dff955464dd912, type: 3}
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m_Script: {fileID: 11500000, guid: ec5d582fdf544e84d8dff955464dd912, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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moveSpeed: 1
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moveSpeed: 7.5
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turnSpeed: 5
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--- !u!54 &327492103
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--- !u!54 &327492103
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Rigidbody:
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Rigidbody:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -171,7 +172,7 @@ Rigidbody:
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m_UseGravity: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 0
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m_Constraints: 112
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m_CollisionDetection: 0
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m_CollisionDetection: 0
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--- !u!23 &327492104
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--- !u!23 &327492104
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MeshRenderer:
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MeshRenderer:
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@ -17,13 +17,8 @@ public class Dobber : MonoBehaviour
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void Awake()
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void Awake()
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{
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{
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//i don't know why dose need to reference it's self but it's requiered to work
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playerControls = new PlayerControls();
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playerControls = new PlayerControls();
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//automatically find rigidbody in character
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rb = gameObject.GetComponent<Rigidbody>();
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rb = gameObject.GetComponent<Rigidbody>();
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//lock rotation of the rigidbody
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rb.constraints = RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationX;
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//here we enable controlls for Dobber character
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playerControls.DobberControls.Enable();
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playerControls.DobberControls.Enable();
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}
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}
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@ -52,8 +47,8 @@ public class Dobber : MonoBehaviour
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void Move()
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void Move()
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{
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{
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//new Vector3 for calculating movement values
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//new Vector3 for calculating movement values
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Vector3 move = new Vector3(0, 0, moveVertical * 100 * moveSpeed * Time.deltaTime);
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Vector3 move = new Vector3(0, 0, moveVertical * moveSpeed);
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Quaternion rotate = Quaternion.Euler(transform.rotation.x, moveHorizontal * 100 * turnSpeed * Time.deltaTime, transform.rotation.z);
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Quaternion rotate = Quaternion.Euler(transform.rotation.x, moveHorizontal * turnSpeed , transform.rotation.z);
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//here we apply the movement related to the rotation of player
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//here we apply the movement related to the rotation of player
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rb.velocity = transform.right * move.x + transform.up * move.y + transform.forward * move.z;
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rb.velocity = transform.right * move.x + transform.up * move.y + transform.forward * move.z;
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gameObject.transform.rotation = transform.rotation * rotate;
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gameObject.transform.rotation = transform.rotation * rotate;
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@ -10,6 +10,7 @@
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"com.unity.test-framework": "1.1.27",
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"com.unity.test-framework": "1.1.27",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.timeline": "1.4.8",
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"com.unity.timeline": "1.4.8",
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"com.unity.toolchain.win-x86_64-linux-x86_64": "0.1.21-preview",
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"com.unity.ugui": "1.0.0",
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"com.unity.ugui": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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@ -106,6 +106,22 @@
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},
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},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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},
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},
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"com.unity.sysroot": {
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"version": "0.1.19-preview",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.sysroot.linux-x86_64": {
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"version": "0.1.14-preview",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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"com.unity.sysroot": "0.1.18-preview"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.test-framework": {
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"com.unity.test-framework": {
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"version": "1.1.27",
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"version": "1.1.27",
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"depth": 0,
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"depth": 0,
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@ -138,6 +154,16 @@
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},
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},
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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},
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},
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"com.unity.toolchain.win-x86_64-linux-x86_64": {
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"version": "0.1.21-preview",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.sysroot": "0.1.19-preview",
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"com.unity.sysroot.linux-x86_64": "0.1.14-preview"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ugui": {
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"com.unity.ugui": {
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"version": "1.0.0",
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"version": "1.0.0",
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"depth": 0,
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"depth": 0,
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@ -32,6 +32,36 @@
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "lightmapping.autoUnwrapLightmapUV",
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"key": "lightmapping.autoUnwrapLightmapUV",
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"value": "{\"m_Value\":true}"
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.backFaceSelectEnabled",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.toolbarIconGUI",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.showSceneInfo",
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"value": "{\"m_Value\":false}"
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},
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{
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"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.rectSelectModifier",
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"value": "{\"m_Value\":2}"
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},
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{
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"type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.dragSelectRectMode",
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"value": "{\"m_Value\":0}"
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},
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{
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"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.selectMode",
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"value": "{\"m_Value\":1}"
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}
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}
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]
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]
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}
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}
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