using System.Collections; using System.Collections.Generic; using UnityEngine; public class OutlineEffect : MonoBehaviour { public Material mat; public float thickness = 1.03f; [ColorUsage(true, true)] public Color colorOutline; private Renderer rend; // Start is called before the first frame update void Start() { GameObject outlineObject = Instantiate(this.gameObject,transform.position,transform.rotation,transform); outlineObject.transform.localScale = new Vector3(1, 1, 1); Renderer rend = outlineObject.GetComponent(); rend.material = mat; rend.material.SetFloat("_Thickness", thickness); rend.material.SetColor("_OutlineColor", colorOutline); rend.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; rend.enabled = false; outlineObject.GetComponent().enabled = false; outlineObject.GetComponent().enabled = false; this.rend = rend; } private void OnMouseExit() { rend.enabled = false; } private void OnMouseEnter() { rend.enabled = true; } // Update is called once per frame void Update() { } }