using NaughtyAttributes; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class RobberStatHandler : MonoBehaviour { [BoxGroup("Helth")] public Slider helthBar; [BoxGroup("Helth")] public TMP_Text helthValue; [MinValue(0), MaxValue(100), BoxGroup("Helth")] public int health = 100; [BoxGroup("Anger")] public Slider angerBar; [BoxGroup("Anger")] public TMP_Text angerValue; [MinValue(0), MaxValue(100),BoxGroup("Anger")] public int anger = 0; [BoxGroup("Fear")] public Slider fearBar; [BoxGroup("Fear")] public TMP_Text fearValue; [MinValue(0), MaxValue(100), BoxGroup("Fear")] public int fear = 0; private void Update() { helthBar.value = health; helthValue.text = helthBar.value.ToString() + "%"; angerBar.value = anger; angerValue.text = angerBar.value.ToString() + "%"; fearBar.value = fear; fearValue.text = fearBar.value.ToString() + "%"; } }