using System.Collections; using System.Collections.Generic; using UnityEngine; public class DobberIK : MonoBehaviour { public bool useHeadIK; [Header("Targets")] public Transform headTarget; public Transform leftWingTarget; public Transform rightWingTarget; public Transform leftFootTarget; public Transform rightFootTarget; [Header("Bones")] public Transform headBone; public Transform leftWingBone; public Transform rightWingBone; public Transform leftFootBone; public Transform rightFootBone; // Update is called once per frame void Update() { if (useHeadIK) { headTarget.position = headBone.position; } leftFootTarget.position = leftFootBone.position; leftWingTarget.position = leftWingBone.position; rightFootTarget.position = rightFootBone.position; rightWingTarget.position = rightWingBone.position; } }