108 lines
3.1 KiB
C#
108 lines
3.1 KiB
C#
using System.Collections.Generic;
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using System;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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#if UNITY_ANDROID && !UNITY_EDITOR
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namespace FMOD
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{
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public partial class VERSION
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{
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public const string dll = "fmod" + dllSuffix;
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}
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}
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namespace FMOD.Studio
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{
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public partial class STUDIO_VERSION
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{
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public const string dll = "fmodstudio" + dllSuffix;
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}
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}
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#endif
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namespace FMODUnity
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class PlatformAndroid : Platform
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{
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static PlatformAndroid()
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{
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Settings.AddPlatformTemplate<PlatformAndroid>("2fea114e74ecf3c4f920e1d5cc1c4c40");
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}
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public override string DisplayName { get { return "Android"; } }
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public override void DeclareUnityMappings(Settings settings)
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{
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settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);
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#if UNITY_EDITOR
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settings.DeclareBuildTarget(BuildTarget.Android, this);
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#endif
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}
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#if UNITY_EDITOR
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public override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.Android; } }
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protected override IEnumerable<string> GetRelativeBinaryPaths(BuildTarget buildTarget, bool allVariants, string suffix)
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{
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yield return "android/fmod.jar";
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foreach (string architecture in new[] { "arm64-v8a", "armeabi-v7a", "x86" })
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{
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yield return string.Format("android/{0}/libfmod{1}.so", architecture, suffix);
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yield return string.Format("android/{0}/libfmodstudio{1}.so", architecture, suffix);
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}
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}
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public override bool SupportsAdditionalCPP(BuildTarget target)
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{
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// Unity parses --additional-cpp arguments specified via
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// PlayerSettings.SetAdditionalIl2CppArgs() incorrectly when the Android
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// Export Project option is set.
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return false;
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}
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#endif
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public override string GetBankFolder()
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{
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return StaticGetBankFolder();
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}
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public static string StaticGetBankFolder()
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{
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return Settings.Instance.AndroidUseOBB ? Application.streamingAssetsPath : "file:///android_asset";
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}
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public override string GetPluginPath(string pluginName)
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{
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return StaticGetPluginPath(pluginName);
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}
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public static string StaticGetPluginPath(string pluginName)
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{
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return string.Format("lib{0}.so", pluginName);
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}
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#if UNITY_EDITOR
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public override OutputType[] ValidOutputTypes
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{
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get
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{
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return sValidOutputTypes;
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}
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}
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private static OutputType[] sValidOutputTypes = {
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new OutputType() { displayName = "Java Audio Track", outputType = FMOD.OUTPUTTYPE.AUDIOTRACK },
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new OutputType() { displayName = "OpenSL ES", outputType = FMOD.OUTPUTTYPE.OPENSL },
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new OutputType() { displayName = "AAudio", outputType = FMOD.OUTPUTTYPE.AAUDIO },
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};
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public override int CoreCount { get { return MaximumCoreCount; } }
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#endif
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}
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}
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