40 lines
899 B
C#
40 lines
899 B
C#
using UnityEngine;
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namespace DitzelGames.FastIK
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{
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public class FastIKLook : MonoBehaviour
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{
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/// <summary>
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/// Look at target
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/// </summary>
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public Transform Target;
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/// <summary>
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/// Initial direction
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/// </summary>
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protected Vector3 StartDirection;
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/// <summary>
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/// Initial Rotation
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/// </summary>
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protected Quaternion StartRotation;
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void Awake()
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{
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if (Target == null)
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return;
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StartDirection = Target.position - transform.position;
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StartRotation = transform.rotation;
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}
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void Update()
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{
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if (Target == null)
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return;
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transform.rotation = Quaternion.FromToRotation(StartDirection, Target.position - transform.position) * StartRotation;
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}
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}
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}
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