37 lines
No EOL
1.3 KiB
Text
37 lines
No EOL
1.3 KiB
Text
==========================
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Intro
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There are two components for IK. The first on is the "Fast IK Fabric". The secound one is the "Fast IK Look". These will affect your bones.
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Fast IK Fabric
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Add the component to the last chain element for your IK chain and set the values.
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ChainLength (required): Chain length of bones
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Target (required): The target of the IK
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Pole (optional): Pole for bending the chain
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Iterations (required): Iterations to find good IK angles. Everything > 1 should be fine. (runtime / quality tradeoff)
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Delta (required): At which recision the algorithm should stop. (runtime / quality tradeoff)
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SnapBackStrength (required): The force that is used to get back to the start position of the bones.
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During runtime you can move the target and the pole. You could also move the first bone of the chain. The other bones are imovable.
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==> Look at the demo scene of an example
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Fast IK Look
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==========================
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Add the component to the chain element for any bone in you rig.
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Target (required): The target that should be faced
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During runtime you can move the target.
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==> Look at the demo scene of an example
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==========================
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Support
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==========================
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xxxditzelxxx@gmail.com |