robber-and-dobber/Assets/Plugins/FMOD/platforms/mac/src/PlatformMac.cs

78 lines
2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if UNITY_STANDALONE_OSX && !UNITY_EDITOR
namespace FMOD
{
public partial class VERSION
{
public const string dll = "fmodstudio" + dllSuffix;
}
}
namespace FMOD.Studio
{
public partial class STUDIO_VERSION
{
public const string dll = "fmodstudio" + dllSuffix;
}
}
#endif
namespace FMODUnity
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class PlatformMac : Platform
{
static PlatformMac()
{
Settings.AddPlatformTemplate<PlatformMac>("52eb9df5db46521439908db3a29a1bbb");
}
public override string DisplayName { get { return "macOS"; } }
public override void DeclareUnityMappings(Settings settings)
{
settings.DeclareRuntimePlatform(RuntimePlatform.OSXPlayer, this);
#if UNITY_EDITOR
settings.DeclareBuildTarget(BuildTarget.StandaloneOSX, this);
#endif
}
#if UNITY_EDITOR
public override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.Mac; } }
protected override IEnumerable<string> GetRelativeBinaryPaths(BuildTarget buildTarget, bool allVariants, string suffix)
{
yield return string.Format("mac/fmodstudio{0}.bundle", suffix);
}
public override bool SupportsAdditionalCPP(BuildTarget target)
{
return false;
}
#endif
public override string GetPluginPath(string pluginName)
{
return string.Format("{0}/{1}.bundle", GetPluginBasePath(), pluginName);
}
#if UNITY_EDITOR
public override OutputType[] ValidOutputTypes
{
get
{
return sValidOutputTypes;
}
}
private static OutputType[] sValidOutputTypes = {
new OutputType() { displayName = "Core Audio", outputType = FMOD.OUTPUTTYPE.COREAUDIO },
};
#endif
}
}