using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class InventorySlot : MonoBehaviour { public float slotId; public string itemName; public int ammoInMag; public int inStorageAmmo; [SerializeField] private TMP_Text slotIdDisplay, itemNameDisplay, ammoCountDisplay; // Start is called before the first frame update void Start() { slotIdDisplay.text = slotId.ToString(); itemNameDisplay.text = itemName; } public void UpdateGunAmmo() { ammoCountDisplay.text = ammoInMag + " + " + inStorageAmmo; } }