using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainMenuManager : MonoBehaviour { [SerializeField] GameEventManager gameEventManager; private void OnEnable() { gameEventManager = GetComponent(); } // Start is called before the first frame update void Start() { Debug.Log("Triggering game event"); gameEventManager.TriggerGameEvent("EnterMainMenu"); } // Update is called once per frame void Update() { } }