using System.Collections.Generic; using UnityEngine; namespace TTTSC.Player.Character { public class PlayerGhostReffrenceHub : MonoBehaviour { [Header("-----------Misc------------")] public Rigidbody characterRigidbody; public Transform cameraTransform; public PlayerCharacterInfo.PlayerCharacterInfoData playerInfoData; [Header("----------Scripts-----------")] public PlayerStateEnforcer playerStateEnforcrer; public PlayerStateMachine playerStateMachine; public Controller.PlayerInputReceiver playerInputReceiver; public GameManager gameManager; public RoundSystem roundSystem; void Awake() { playerInfoData = ScriptableObject.CreateInstance(); gameManager = FindObjectOfType(); roundSystem = FindObjectOfType(); } } }