using System.Collections; using System.Collections.Generic; using UnityEngine; using Mirror; using TTTSC.Player.Character.Controller; namespace TTTSC.Player.NetworkedCharacter { public class NetworkAliveReffrenceHub : MonoBehaviour { public NetworkIdentity aliveNetworkIdentity; public CharacterMovementConfig networkCharacterMovementConfig; public NetworkCharacterStateMachine networkCharacterStateMachine; public NetworkCharacterHover networkCharacterHover; public NetworkCharacterStateChanger networkCharacterStateChanger; } }