using System.Collections; using System.Collections.Generic; using UnityEngine; public class Presance_Manager : MonoBehaviour { public void SetAllPresences(GameEventDataSet dataSet) { string gamemode = null; for (int data = 0; data < dataSet.gameEventData.Count; data++) { var currentData = dataSet.gameEventData[data]; switch (currentData.valueName) { case "presence_gamemode": gamemode = currentData.returnString; break; } } Debug.Log("event test " + gamemode); } public void SetSteamPeresance(string valueName, string presanceText) { } public void SetDiscordPresence() { } }