using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TTTSC.Player.Character { public class PlayerGhost : MonoBehaviour { [SerializeField] private PlayerGhostReffrenceHub playerGhostReffrenceHub; [SerializeField] public PlayerInfo.PlayerInfoData playerInfoData; // Start is called before the first frame update void Awake() { playerInfoData = ScriptableObject.CreateInstance(); } // Update is called once per frame void Update() { } } }