using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TTTSC.Player.Character.PlayerInfo { [CreateAssetMenu(menuName = "TTTSC/Player/Character/Player Info")] public class PlayerInfoData : ScriptableObject { public int helth; public int armor; public PlayerStateMachine.playerPlayStates currentPlayerPlayState; public PlayerStateMachine.playerClass currentPlayerClass; } }