using System.Collections; using System.Collections.Generic; using UnityEngine; using Mirror; using TTTSC.Player.Character.Controller; namespace TTTSC.Player.NetworkCharacter { public class NetworkAliveReffrenceHub : MonoBehaviour { public CharacterMovementConfig characterMovementConfig; public NetworkCharacterStateMachine characterStateMachine; public NetworkCharacterHover characterHover; public NetworkCharacterStateChanger characterStateChanger; } }