using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TTTSC.Player.Character.PlayerCharacterInfo { [CreateAssetMenu(menuName = "TTTSC/Player/Character/Player Info")] public class PlayerCharacterInfoData : ScriptableObject { public int helth; public int armor; public enum playerPlayStates { Spectator, Alive }; public playerPlayStates currentPlayerPlayState; public int playerRole; } }