using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "TTTSC/Player/Character/Role")] public class RoleData : ScriptableObject { public int roleID; public string roleName; public string roleHexColor; public bool randomlyAssignable; public int roleTeamID; public bool canUseShop; public int[] EnemyTeamIds; }