using System.Collections; using System.Collections.Generic; using UnityEngine; using Mirror; using TTTSC.Player.Character.Controller; public class TestPlayer : MonoBehaviour { public PlayerInputReceiver playerInputReceiver; // Start is called before the first frame update void Start() { playerInputReceiver = GetComponent(); playerInputReceiver.CrouchInputEvent += test; } private void test(bool test) { Debug.Log("test"); } // Update is called once per frame void Update() { } }