using UnityEngine; namespace TTTSC.Player.Character { public class CharacterReffrenceHub : MonoBehaviour { [Header("-----------Misc------------")] public Rigidbody characterRigidbody; [Header("----------Scripts-----------")] public PlayerStateEnforcer playerStateEnforcrer; public PlayerStateMachine playerStateMachine; public Controller.CharacterMovementConfig characterMovementConfig; public Controller.CharacterStateMachine characterStateMachine; public Controller.PlayerInputReceiver playerInputReceiver; public Controller.CharacterHover characterHover; public Controller.CharacterStateChanger characterStateChanger; } }