using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.SceneManagement; using System; public class CubeMapWizard : MonoBehaviour { [SerializeField] Camera camera; [SerializeField] RenderTexture _cubemapRenderTexture; [SerializeField] RenderTexture _2dRenderTexture; public void CreateCubemap() { //Create cubemap camera.RenderToCubemap(_cubemapRenderTexture); _cubemapRenderTexture.ConvertToEquirect(_2dRenderTexture); SaveImage(_2dRenderTexture); } void SaveImage(RenderTexture renderTexture) { string sceneName = SceneManager.GetActiveScene().name; Texture2D image = new Texture2D(renderTexture.width, renderTexture.height); RenderTexture.active = renderTexture; image.ReadPixels(new Rect(0, 0, renderTexture.width, renderTexture.height), 0, 0); RenderTexture.active = null; byte[] imageBytes = image.EncodeToPNG(); System.IO.File.WriteAllBytes(Application.dataPath + "/Screenshots/" + sceneName + DateTime.UtcNow.ToString("yyyy-MM-dd-HH-mm-ss") + ".png", imageBytes); } }