using UnityEngine; namespace TTTSC.Player.Character { public class PlayerGhostReffrenceHub : MonoBehaviour { [Header("-----------Misc------------")] public Rigidbody characterRigidbody; public Transform cameraTransform; [Header("----------Scripts-----------")] public PlayerStateEnforcer playerStateEnforcrer; public PlayerStateMachine playerStateMachine; public Controller.PlayerInputReceiver playerInputReceiver; } }