trouble-in-terror-town/Assets
Mikolaj 2bbacbea09 did some more work on networking and removed EOS in favor of LRM
did some more work on networking and removed EOS in favor of Light Reflective Mirror
2022-05-31 15:04:31 +02:00
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_TerrainAutoUpgrade Did a lot of stuff 2022-04-22 15:27:05 +02:00
CharacterRoles Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
DevTex Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
DigitalKonstrukt Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Fonts Did a lot of stuff 2022-04-22 15:27:05 +02:00
GameEvents Did some more networking, also updated engine version to 2021.3.3f1 2022-05-20 19:29:38 +02:00
HierarchyDecorator Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
InventorySystem Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
JsonDotNet Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
MainMenu Did a lot of stuff 2022-04-22 15:27:05 +02:00
Mirror did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
Plugins did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
Resources did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
Scenes did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
Screenshots Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Scripts did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
ServerSettings Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
TextMesh Pro Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
_TerrainAutoUpgrade.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
CharacterRoles.meta Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
DevTex.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
DigitalKonstrukt.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
Fonts.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
GameEventManager.prefab Did a lot of stuff 2022-04-22 15:27:05 +02:00
GameEventManager.prefab.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
GameEvents.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
HierarchyDecorator.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Image.prefab did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
Image.prefab.meta did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
InputSystem.inputsettings.asset did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
InputSystem.inputsettings.asset.meta did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
InventorySystem.meta Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
JsonDotNet.meta Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
MainMenu.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
Mirror.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
NetworkManagerValuieHolder.cs did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
NetworkManagerValuieHolder.cs.meta did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
ParentCheck.cs did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
ParentCheck.cs.meta did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
PlayerList.cs did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
PlayerList.cs.meta did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
Plugins.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Resources.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Scenes.meta update engine version and fixed AddForce movement 2022-04-24 23:09:06 +02:00
Screenshots.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Scripts.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
ServerSettings.meta Added roles with runtime json loading also did some more 2022-05-05 21:58:03 +02:00
TextMesh Pro.meta Did a lot of stuff 2022-04-22 15:27:05 +02:00
UniversalRenderPipelineGlobalSettings.asset update engine version and fixed AddForce movement 2022-04-24 23:09:06 +02:00
UniversalRenderPipelineGlobalSettings.asset.meta update engine version and fixed AddForce movement 2022-04-24 23:09:06 +02:00