I tweaked a bit movement values and changed some variable names, I also added spectator "mode" (mode changing not implemented yet)
15 lines
452 B
C#
15 lines
452 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TTTSC.Player.Character
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{
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public class AliveReffrenceHub : MonoBehaviour
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{
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public Controller.CharacterMovementConfig characterMovementConfig;
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public Controller.CharacterStateMachine characterStateMachine;
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public Controller.GroundCheck characterHover;
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public Controller.CharacterStateChanger characterStateChanger;
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}
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}
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