12 lines
246 B
C#
12 lines
246 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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[Serializable]
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public struct GameEventManagerList
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{
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public string gameEventName;
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public UnityEvent GameEventSender;
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}
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