21 lines
459 B
C#
21 lines
459 B
C#
using Chronity;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParentCheck : MonoBehaviour
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{
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void Awake()
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{
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Debug.Log("checking parrents");
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if (transform.parent == null)
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{
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Debug.Log("No parent, deleting object");
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GameObject.Destroy(gameObject);
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}
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else
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{
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Debug.Log("Parent is " + transform.parent.name);
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}
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}
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}
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