57 lines
No EOL
1.8 KiB
C#
57 lines
No EOL
1.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TTTSC.Player.Character
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{
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public class PlayerStateChanger : MonoBehaviour
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{
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private PlayerGhostReffrenceHub _playerGhostReffrenceHub;
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private GameManager _gameManager;
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private RoundSystem _roundSystem;
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public PlayerCharacterInfo.PlayerCharacterInfoData _playerInfoData;
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bool beforeRoundStart;
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// Start is called before the first frame update
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void Start()
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{
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_playerGhostReffrenceHub = GetComponent<PlayerGhostReffrenceHub>();
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_gameManager = _playerGhostReffrenceHub.gameManager;
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_roundSystem = _playerGhostReffrenceHub.roundSystem;
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_playerInfoData = _playerGhostReffrenceHub.playerInfoData;
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_playerInfoData.currentPlayerPlayState = PlayerCharacterInfo.PlayerCharacterInfoData.playerPlayStates.Alive;
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}
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// Update is called once per frame
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void Update()
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{
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/*
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if (!beforeRoundStart)
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{
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if (!_roundSystem.roundInProggress)
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{
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beforeRoundStart = true;
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}
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}
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if (((DateTimeOffset)DateTime.UtcNow).ToUnixTimeSeconds() == _roundSystem.playerWaitTime)
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{
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if (!beforeRoundStart)
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{
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_playerInfoData.currentPlayerPlayState = PlayerCharacterInfo.PlayerCharacterInfoData.playerPlayStates.Spectator;
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}
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else
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{
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_playerInfoData.currentPlayerPlayState = PlayerCharacterInfo.PlayerCharacterInfoData.playerPlayStates.Alive;
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}
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}*/
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}
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}
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} |