trouble-in-terror-town/Assets/Scripts/Player/Character/PlayerStateMachine.cs
2022-05-04 17:00:37 +02:00

25 lines
424 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TTTSC.Player.Character
{
public class PlayerStateMachine : MonoBehaviour
{
public enum playerPlayStates
{
Alive,
Spectator
};
public enum playerClass
{
Preparing,
Innocent,
Detective,
Traitor
};
}
}