trouble-in-terror-town/Assets/Scripts/Player/Character/Controller/Alive/CharacterHover.cs
2022-04-22 15:27:05 +02:00

88 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TTTSC.Player.Character.Controller
{
public class CharacterHover : MonoBehaviour
{
[SerializeField]
CharacterMovementConfig characterConfig;
[SerializeField]
Transform _groundCheckOrigin;
[SerializeField]
float _groundCheckLength;
[SerializeField]
LayerMask _layerMask;
public float hoverHight;
[SerializeField]
float _hoverStrenght, _hoverDampening;
public float hoverForce { get; private set; }
bool _rayStatus;
private void OnDrawGizmos()
{
switch (_rayStatus)
{
case true:
Gizmos.color = Color.green;
break;
case false:
Gizmos.color = Color.red;
break;
}
Gizmos.DrawLine(_groundCheckOrigin.position, _groundCheckOrigin.position + Vector3.down * _groundCheckLength);
}
// Update is called once per frame
void FixedUpdate()
{
Vector3 downVector = transform.TransformDirection(Vector3.down);
Vector3 characterVelocity = characterConfig.characterRigidbody.velocity;
_rayStatus = Physics.Raycast(_groundCheckOrigin.position, transform.TransformDirection(Vector3.down), out RaycastHit hit, _groundCheckLength, layerMask: _layerMask);
switch (_rayStatus)
{
case true:
Vector3 otherObjectVelocity = Vector3.zero;
Rigidbody otherRigidbody = hit.rigidbody;
if (otherRigidbody != null)
{
otherObjectVelocity = otherRigidbody.velocity;
}
float characterDirectionalVelocity = Vector3.Dot(downVector, characterVelocity);
float otherObjectDirectionalVelocity = Vector3.Dot(downVector, otherObjectVelocity);
float realVelocity = characterDirectionalVelocity - otherObjectDirectionalVelocity;
float characterHightDiffrence = hit.distance - hoverHight;
hoverForce = (characterHightDiffrence * _hoverStrenght) - (realVelocity * _hoverDampening) * Time.deltaTime;
//Debug.Log("found ground " + characterHightDiffrence);
break;
case false:
hoverForce = 0;
//Debug.Log("did not found ground");
break;
}
}
}
}