trouble-in-terror-town/Assets/Resources
Mikolaj 2bbacbea09 did some more work on networking and removed EOS in favor of LRM
did some more work on networking and removed EOS in favor of Light Reflective Mirror
2022-05-31 15:04:31 +02:00
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Character did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
Cubemaps Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Images Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Materials Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Misc Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Models Did some more networking, also updated engine version to 2021.3.3f1 2022-05-20 19:29:38 +02:00
Shaders Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Textures Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
VFX Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Animations.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Character.meta Did some more networking, also updated engine version to 2021.3.3f1 2022-05-20 19:29:38 +02:00
Cubemaps.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Images.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Materials.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Misc.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Models.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Shaders.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Textures.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
VFX.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00