trouble-in-terror-town/Assets/Scenes
2022-05-20 19:29:38 +02:00
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Maps Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
MovementTesting Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
CM vcam1.prefab Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
CM vcam1.prefab.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Initialization.unity Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Initialization.unity.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Intro.unity Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Intro.unity.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
InventorySystemTest.unity Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
InventorySystemTest.unity.meta Added inventory System 2022-04-30 17:27:41 +02:00
ItemTesting.unity Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
ItemTesting.unity.meta Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
MainMenu.unity Did some more networking, also updated engine version to 2021.3.3f1 2022-05-20 19:29:38 +02:00
MainMenu.unity.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Maps.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
MovementTesting.meta Tweeked movement a bit and added custom drag 2022-04-26 22:11:23 +02:00
MovementTesting.unity Did some more networking, also updated engine version to 2021.3.3f1 2022-05-20 19:29:38 +02:00
MovementTesting.unity.meta moved a scene from one folder to an other 2022-04-22 16:20:42 +02:00
Wormhole.unity Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Wormhole.unity.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00