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Maps
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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MovementTesting
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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CM vcam1.prefab
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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CM vcam1.prefab.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Initialization.unity
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Initialization.unity.meta
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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Intro.unity
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Intro.unity.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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InventorySystemTest.unity
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Updated InventorySystem to be more flexible
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2022-05-06 23:24:12 +02:00 |
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InventorySystemTest.unity.meta
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Added inventory System
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2022-04-30 17:27:41 +02:00 |
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ItemTesting.unity
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Updated InventorySystem to be more flexible
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2022-05-06 23:24:12 +02:00 |
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ItemTesting.unity.meta
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Updated InventorySystem to be more flexible
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2022-05-06 23:24:12 +02:00 |
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MainMenu.unity
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Did some more networking, also updated engine version to 2021.3.3f1
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2022-05-20 19:29:38 +02:00 |
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MainMenu.unity.meta
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First version of Game Event System
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2022-02-09 21:05:18 +01:00 |
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Maps.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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MovementTesting.meta
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Tweeked movement a bit and added custom drag
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2022-04-26 22:11:23 +02:00 |
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MovementTesting.unity
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Did some more networking, also updated engine version to 2021.3.3f1
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2022-05-20 19:29:38 +02:00 |
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MovementTesting.unity.meta
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moved a scene from one folder to an other
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2022-04-22 16:20:42 +02:00 |
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Wormhole.unity
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |
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Wormhole.unity.meta
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Played around with shaders and vfx graph, also started to work on networking
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2022-05-17 16:00:45 +02:00 |