trouble-in-terror-town/Assets/Scripts/Networking/NetworkingUtilities.cs

23 lines
639 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
public class NetworkingUtilities : NetworkBehaviour
{
//public void SpawnAsChild(GameObject prefabToSpawn, NetworkIdentity parentClient, Quaternion rotation, GameObject parrent)
[ContextMenu("Spawn As Child")]
public void SpawnAsChild()
{
// generate a new unique assetId
//System.Guid newAssetId = System.Guid.NewGuid();
//NetworkServer.Spawn(prefabToSpawn, parentClient.connectionToClient);
// get the spawned object
Debug.Log(NetworkServer.spawned.Count);
}
}