trouble-in-terror-town/Assets/Mirror
2022-05-17 16:00:45 +02:00
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Authenticators First version of Game Event System 2022-02-09 21:05:18 +01:00
CompilerSymbols First version of Game Event System 2022-02-09 21:05:18 +01:00
Components First version of Game Event System 2022-02-09 21:05:18 +01:00
Editor First version of Game Event System 2022-02-09 21:05:18 +01:00
Examples update engine version and fixed AddForce movement 2022-04-24 23:09:06 +02:00
Icon First version of Game Event System 2022-02-09 21:05:18 +01:00
Plugins First version of Game Event System 2022-02-09 21:05:18 +01:00
Runtime Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Authenticators.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
CompilerSymbols.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Components.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Editor.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Examples.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Icon.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
LICENSE First version of Game Event System 2022-02-09 21:05:18 +01:00
LICENSE.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Plugins.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Readme.txt First version of Game Event System 2022-02-09 21:05:18 +01:00
Readme.txt.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Runtime.meta First version of Game Event System 2022-02-09 21:05:18 +01:00

Mirror is a MMO Scale Networking library for Unity, used in uMMORPG, uSurvival and several MMO projects in development.

*** IMPORTANT ***
You must restart Unity after importing Mirror for the Components Menu to update!

Requirements:
    Unity 2019 / 2020 LTS
    Runtime .Net 4.x (Project Settings > Player > Other Settings)

Documentation:
    https://mirror-networking.gitbook.io/docs/

Support:
    Discord: https://discordapp.com/invite/N9QVxbM
    Bug Reports: https://github.com/vis2k/Mirror/issues