trouble-in-terror-town/Assets/Scripts/Player/NetworkCharacter/NetworkAliveReffrenceHub.cs
Mikolaj 2bbacbea09 did some more work on networking and removed EOS in favor of LRM
did some more work on networking and removed EOS in favor of Light Reflective Mirror
2022-05-31 15:04:31 +02:00

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499 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using TTTSC.Player.Character.Controller;
namespace TTTSC.Player.NetworkCharacter
{
public class NetworkAliveReffrenceHub : MonoBehaviour
{
public CharacterMovementConfig characterMovementConfig;
public NetworkCharacterStateMachine characterStateMachine;
public NetworkCharacterHover characterHover;
public NetworkCharacterStateChanger characterStateChanger;
}
}