trouble-in-terror-town/Assets/Scripts/Player/Character/PlayerStateMachine.cs
2022-04-22 15:27:05 +02:00

29 lines
536 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TTTSC.Player
{
public class PlayerStateMachine : MonoBehaviour
{
public enum playerGameStates
{
Dead,
Alive
};
public playerGameStates currentPlayerGameState;
public enum playerClass
{
Spectator,
Preparing,
Innocent,
Detective,
Traitor
};
public playerClass currentPlayerClass;
}
}