trouble-in-terror-town/node_modules/minipass/index.js
Mikolaj 2bbacbea09 did some more work on networking and removed EOS in favor of LRM
did some more work on networking and removed EOS in favor of Light Reflective Mirror
2022-05-31 15:04:31 +02:00

560 lines
14 KiB
JavaScript

'use strict'
const proc = typeof process === 'object' && process ? process : {
stdout: null,
stderr: null,
}
const EE = require('events')
const Stream = require('stream')
const Yallist = require('yallist')
const SD = require('string_decoder').StringDecoder
const EOF = Symbol('EOF')
const MAYBE_EMIT_END = Symbol('maybeEmitEnd')
const EMITTED_END = Symbol('emittedEnd')
const EMITTING_END = Symbol('emittingEnd')
const EMITTED_ERROR = Symbol('emittedError')
const CLOSED = Symbol('closed')
const READ = Symbol('read')
const FLUSH = Symbol('flush')
const FLUSHCHUNK = Symbol('flushChunk')
const ENCODING = Symbol('encoding')
const DECODER = Symbol('decoder')
const FLOWING = Symbol('flowing')
const PAUSED = Symbol('paused')
const RESUME = Symbol('resume')
const BUFFERLENGTH = Symbol('bufferLength')
const BUFFERPUSH = Symbol('bufferPush')
const BUFFERSHIFT = Symbol('bufferShift')
const OBJECTMODE = Symbol('objectMode')
const DESTROYED = Symbol('destroyed')
// TODO remove when Node v8 support drops
const doIter = global._MP_NO_ITERATOR_SYMBOLS_ !== '1'
const ASYNCITERATOR = doIter && Symbol.asyncIterator
|| Symbol('asyncIterator not implemented')
const ITERATOR = doIter && Symbol.iterator
|| Symbol('iterator not implemented')
// events that mean 'the stream is over'
// these are treated specially, and re-emitted
// if they are listened for after emitting.
const isEndish = ev =>
ev === 'end' ||
ev === 'finish' ||
ev === 'prefinish'
const isArrayBuffer = b => b instanceof ArrayBuffer ||
typeof b === 'object' &&
b.constructor &&
b.constructor.name === 'ArrayBuffer' &&
b.byteLength >= 0
const isArrayBufferView = b => !Buffer.isBuffer(b) && ArrayBuffer.isView(b)
module.exports = class Minipass extends Stream {
constructor (options) {
super()
this[FLOWING] = false
// whether we're explicitly paused
this[PAUSED] = false
this.pipes = new Yallist()
this.buffer = new Yallist()
this[OBJECTMODE] = options && options.objectMode || false
if (this[OBJECTMODE])
this[ENCODING] = null
else
this[ENCODING] = options && options.encoding || null
if (this[ENCODING] === 'buffer')
this[ENCODING] = null
this[DECODER] = this[ENCODING] ? new SD(this[ENCODING]) : null
this[EOF] = false
this[EMITTED_END] = false
this[EMITTING_END] = false
this[CLOSED] = false
this[EMITTED_ERROR] = null
this.writable = true
this.readable = true
this[BUFFERLENGTH] = 0
this[DESTROYED] = false
}
get bufferLength () { return this[BUFFERLENGTH] }
get encoding () { return this[ENCODING] }
set encoding (enc) {
if (this[OBJECTMODE])
throw new Error('cannot set encoding in objectMode')
if (this[ENCODING] && enc !== this[ENCODING] &&
(this[DECODER] && this[DECODER].lastNeed || this[BUFFERLENGTH]))
throw new Error('cannot change encoding')
if (this[ENCODING] !== enc) {
this[DECODER] = enc ? new SD(enc) : null
if (this.buffer.length)
this.buffer = this.buffer.map(chunk => this[DECODER].write(chunk))
}
this[ENCODING] = enc
}
setEncoding (enc) {
this.encoding = enc
}
get objectMode () { return this[OBJECTMODE] }
set objectMode (om) { this[OBJECTMODE] = this[OBJECTMODE] || !!om }
write (chunk, encoding, cb) {
if (this[EOF])
throw new Error('write after end')
if (this[DESTROYED]) {
this.emit('error', Object.assign(
new Error('Cannot call write after a stream was destroyed'),
{ code: 'ERR_STREAM_DESTROYED' }
))
return true
}
if (typeof encoding === 'function')
cb = encoding, encoding = 'utf8'
if (!encoding)
encoding = 'utf8'
// convert array buffers and typed array views into buffers
// at some point in the future, we may want to do the opposite!
// leave strings and buffers as-is
// anything else switches us into object mode
if (!this[OBJECTMODE] && !Buffer.isBuffer(chunk)) {
if (isArrayBufferView(chunk))
chunk = Buffer.from(chunk.buffer, chunk.byteOffset, chunk.byteLength)
else if (isArrayBuffer(chunk))
chunk = Buffer.from(chunk)
else if (typeof chunk !== 'string')
// use the setter so we throw if we have encoding set
this.objectMode = true
}
// this ensures at this point that the chunk is a buffer or string
// don't buffer it up or send it to the decoder
if (!this.objectMode && !chunk.length) {
if (this[BUFFERLENGTH] !== 0)
this.emit('readable')
if (cb)
cb()
return this.flowing
}
// fast-path writing strings of same encoding to a stream with
// an empty buffer, skipping the buffer/decoder dance
if (typeof chunk === 'string' && !this[OBJECTMODE] &&
// unless it is a string already ready for us to use
!(encoding === this[ENCODING] && !this[DECODER].lastNeed)) {
chunk = Buffer.from(chunk, encoding)
}
if (Buffer.isBuffer(chunk) && this[ENCODING])
chunk = this[DECODER].write(chunk)
if (this.flowing) {
// if we somehow have something in the buffer, but we think we're
// flowing, then we need to flush all that out first, or we get
// chunks coming in out of order. Can't emit 'drain' here though,
// because we're mid-write, so that'd be bad.
if (this[BUFFERLENGTH] !== 0)
this[FLUSH](true)
// if we are still flowing after flushing the buffer we can emit the
// chunk otherwise we have to buffer it.
this.flowing
? this.emit('data', chunk)
: this[BUFFERPUSH](chunk)
} else
this[BUFFERPUSH](chunk)
if (this[BUFFERLENGTH] !== 0)
this.emit('readable')
if (cb)
cb()
return this.flowing
}
read (n) {
if (this[DESTROYED])
return null
try {
if (this[BUFFERLENGTH] === 0 || n === 0 || n > this[BUFFERLENGTH])
return null
if (this[OBJECTMODE])
n = null
if (this.buffer.length > 1 && !this[OBJECTMODE]) {
if (this.encoding)
this.buffer = new Yallist([
Array.from(this.buffer).join('')
])
else
this.buffer = new Yallist([
Buffer.concat(Array.from(this.buffer), this[BUFFERLENGTH])
])
}
return this[READ](n || null, this.buffer.head.value)
} finally {
this[MAYBE_EMIT_END]()
}
}
[READ] (n, chunk) {
if (n === chunk.length || n === null)
this[BUFFERSHIFT]()
else {
this.buffer.head.value = chunk.slice(n)
chunk = chunk.slice(0, n)
this[BUFFERLENGTH] -= n
}
this.emit('data', chunk)
if (!this.buffer.length && !this[EOF])
this.emit('drain')
return chunk
}
end (chunk, encoding, cb) {
if (typeof chunk === 'function')
cb = chunk, chunk = null
if (typeof encoding === 'function')
cb = encoding, encoding = 'utf8'
if (chunk)
this.write(chunk, encoding)
if (cb)
this.once('end', cb)
this[EOF] = true
this.writable = false
// if we haven't written anything, then go ahead and emit,
// even if we're not reading.
// we'll re-emit if a new 'end' listener is added anyway.
// This makes MP more suitable to write-only use cases.
if (this.flowing || !this[PAUSED])
this[MAYBE_EMIT_END]()
return this
}
// don't let the internal resume be overwritten
[RESUME] () {
if (this[DESTROYED])
return
this[PAUSED] = false
this[FLOWING] = true
this.emit('resume')
if (this.buffer.length)
this[FLUSH]()
else if (this[EOF])
this[MAYBE_EMIT_END]()
else
this.emit('drain')
}
resume () {
return this[RESUME]()
}
pause () {
this[FLOWING] = false
this[PAUSED] = true
}
get destroyed () {
return this[DESTROYED]
}
get flowing () {
return this[FLOWING]
}
get paused () {
return this[PAUSED]
}
[BUFFERPUSH] (chunk) {
if (this[OBJECTMODE])
this[BUFFERLENGTH] += 1
else
this[BUFFERLENGTH] += chunk.length
return this.buffer.push(chunk)
}
[BUFFERSHIFT] () {
if (this.buffer.length) {
if (this[OBJECTMODE])
this[BUFFERLENGTH] -= 1
else
this[BUFFERLENGTH] -= this.buffer.head.value.length
}
return this.buffer.shift()
}
[FLUSH] (noDrain) {
do {} while (this[FLUSHCHUNK](this[BUFFERSHIFT]()))
if (!noDrain && !this.buffer.length && !this[EOF])
this.emit('drain')
}
[FLUSHCHUNK] (chunk) {
return chunk ? (this.emit('data', chunk), this.flowing) : false
}
pipe (dest, opts) {
if (this[DESTROYED])
return
const ended = this[EMITTED_END]
opts = opts || {}
if (dest === proc.stdout || dest === proc.stderr)
opts.end = false
else
opts.end = opts.end !== false
const p = { dest: dest, opts: opts, ondrain: _ => this[RESUME]() }
this.pipes.push(p)
dest.on('drain', p.ondrain)
this[RESUME]()
// piping an ended stream ends immediately
if (ended && p.opts.end)
p.dest.end()
return dest
}
addListener (ev, fn) {
return this.on(ev, fn)
}
on (ev, fn) {
try {
return super.on(ev, fn)
} finally {
if (ev === 'data' && !this.pipes.length && !this.flowing)
this[RESUME]()
else if (isEndish(ev) && this[EMITTED_END]) {
super.emit(ev)
this.removeAllListeners(ev)
} else if (ev === 'error' && this[EMITTED_ERROR]) {
fn.call(this, this[EMITTED_ERROR])
}
}
}
get emittedEnd () {
return this[EMITTED_END]
}
[MAYBE_EMIT_END] () {
if (!this[EMITTING_END] &&
!this[EMITTED_END] &&
!this[DESTROYED] &&
this.buffer.length === 0 &&
this[EOF]) {
this[EMITTING_END] = true
this.emit('end')
this.emit('prefinish')
this.emit('finish')
if (this[CLOSED])
this.emit('close')
this[EMITTING_END] = false
}
}
emit (ev, data) {
// error and close are only events allowed after calling destroy()
if (ev !== 'error' && ev !== 'close' && ev !== DESTROYED && this[DESTROYED])
return
else if (ev === 'data') {
if (!data)
return
if (this.pipes.length)
this.pipes.forEach(p =>
p.dest.write(data) === false && this.pause())
} else if (ev === 'end') {
// only actual end gets this treatment
if (this[EMITTED_END] === true)
return
this[EMITTED_END] = true
this.readable = false
if (this[DECODER]) {
data = this[DECODER].end()
if (data) {
this.pipes.forEach(p => p.dest.write(data))
super.emit('data', data)
}
}
this.pipes.forEach(p => {
p.dest.removeListener('drain', p.ondrain)
if (p.opts.end)
p.dest.end()
})
} else if (ev === 'close') {
this[CLOSED] = true
// don't emit close before 'end' and 'finish'
if (!this[EMITTED_END] && !this[DESTROYED])
return
} else if (ev === 'error') {
this[EMITTED_ERROR] = data
}
// TODO: replace with a spread operator when Node v4 support drops
const args = new Array(arguments.length)
args[0] = ev
args[1] = data
if (arguments.length > 2) {
for (let i = 2; i < arguments.length; i++) {
args[i] = arguments[i]
}
}
try {
return super.emit.apply(this, args)
} finally {
if (!isEndish(ev))
this[MAYBE_EMIT_END]()
else
this.removeAllListeners(ev)
}
}
// const all = await stream.collect()
collect () {
const buf = []
if (!this[OBJECTMODE])
buf.dataLength = 0
// set the promise first, in case an error is raised
// by triggering the flow here.
const p = this.promise()
this.on('data', c => {
buf.push(c)
if (!this[OBJECTMODE])
buf.dataLength += c.length
})
return p.then(() => buf)
}
// const data = await stream.concat()
concat () {
return this[OBJECTMODE]
? Promise.reject(new Error('cannot concat in objectMode'))
: this.collect().then(buf =>
this[OBJECTMODE]
? Promise.reject(new Error('cannot concat in objectMode'))
: this[ENCODING] ? buf.join('') : Buffer.concat(buf, buf.dataLength))
}
// stream.promise().then(() => done, er => emitted error)
promise () {
return new Promise((resolve, reject) => {
this.on(DESTROYED, () => reject(new Error('stream destroyed')))
this.on('error', er => reject(er))
this.on('end', () => resolve())
})
}
// for await (let chunk of stream)
[ASYNCITERATOR] () {
const next = () => {
const res = this.read()
if (res !== null)
return Promise.resolve({ done: false, value: res })
if (this[EOF])
return Promise.resolve({ done: true })
let resolve = null
let reject = null
const onerr = er => {
this.removeListener('data', ondata)
this.removeListener('end', onend)
reject(er)
}
const ondata = value => {
this.removeListener('error', onerr)
this.removeListener('end', onend)
this.pause()
resolve({ value: value, done: !!this[EOF] })
}
const onend = () => {
this.removeListener('error', onerr)
this.removeListener('data', ondata)
resolve({ done: true })
}
const ondestroy = () => onerr(new Error('stream destroyed'))
return new Promise((res, rej) => {
reject = rej
resolve = res
this.once(DESTROYED, ondestroy)
this.once('error', onerr)
this.once('end', onend)
this.once('data', ondata)
})
}
return { next }
}
// for (let chunk of stream)
[ITERATOR] () {
const next = () => {
const value = this.read()
const done = value === null
return { value, done }
}
return { next }
}
destroy (er) {
if (this[DESTROYED]) {
if (er)
this.emit('error', er)
else
this.emit(DESTROYED)
return this
}
this[DESTROYED] = true
// throw away all buffered data, it's never coming out
this.buffer = new Yallist()
this[BUFFERLENGTH] = 0
if (typeof this.close === 'function' && !this[CLOSED])
this.close()
if (er)
this.emit('error', er)
else // if no error to emit, still reject pending promises
this.emit(DESTROYED)
return this
}
static isStream (s) {
return !!s && (s instanceof Minipass || s instanceof Stream ||
s instanceof EE && (
typeof s.pipe === 'function' || // readable
(typeof s.write === 'function' && typeof s.end === 'function') // writable
))
}
}