trouble-in-terror-town/Assets/Mirror/Runtime/Transport
2022-05-17 16:00:45 +02:00
..
EpicOnlineTransport removed IOS stuff 2022-02-09 22:22:57 +01:00
KCP First version of Game Event System 2022-02-09 21:05:18 +01:00
LRM Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
SimpleWebTransport First version of Game Event System 2022-02-09 21:05:18 +01:00
Telepathy First version of Game Event System 2022-02-09 21:05:18 +01:00
EpicOnlineTransport.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
FallbackTransport.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
FallbackTransport.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
ISegmentTransport.cs Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
ISegmentTransport.cs.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
KCP.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
LatencySimulation.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
LatencySimulation.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
LRM.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
MiddlewareTransport.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
MiddlewareTransport.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
MultiplexTransport.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
MultiplexTransport.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
SimpleWebTransport.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Telepathy.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Transport.cs First version of Game Event System 2022-02-09 21:05:18 +01:00
Transport.cs.meta First version of Game Event System 2022-02-09 21:05:18 +01:00