23 lines
639 B
C#
23 lines
639 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Mirror;
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public class NetworkingUtilities : NetworkBehaviour
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{
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//public void SpawnAsChild(GameObject prefabToSpawn, NetworkIdentity parentClient, Quaternion rotation, GameObject parrent)
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[ContextMenu("Spawn As Child")]
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public void SpawnAsChild()
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{
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// generate a new unique assetId
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//System.Guid newAssetId = System.Guid.NewGuid();
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//NetworkServer.Spawn(prefabToSpawn, parentClient.connectionToClient);
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// get the spawned object
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Debug.Log(NetworkServer.spawned.Count);
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}
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}
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