trouble-in-terror-town/Assets/PlayerList.cs
Mikolaj 2bbacbea09 did some more work on networking and removed EOS in favor of LRM
did some more work on networking and removed EOS in favor of Light Reflective Mirror
2022-05-31 15:04:31 +02:00

38 lines
1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class PlayerList : MonoBehaviour
{
[SerializeField]
GameObject playerPrefab;
[SerializeField]
Transform contnent;
NetworkManagerValuieHolder _networkManagerValuieHolder;
List<GameObject> _players;
private void Start()
{
_networkManagerValuieHolder = GetComponentInParent<NetworkManagerValuieHolder>();
_players = new List<GameObject>();
}
// Update is called once per frame
void Update()
{
for (int player = 0; _players.Count < _networkManagerValuieHolder.playerObjectList.Count; player++)
{
GameObject playerObject;
playerObject = Instantiate(playerPrefab, contnent);
_players.Add(playerObject);
TMP_Text text;
text = playerObject.GetComponentInChildren<TMP_Text>();
text.text = $"Player [{_networkManagerValuieHolder.playerObjectList[player].connectionId}]";
}
}
}