trouble-in-terror-town/Assets/Scripts/Player/Character/PlayerStateEnforcer.cs
Mikolaj a299230ab6 Tweaked movement values and added spectator "mode"
I tweaked a bit movement values and changed some variable names, I also added spectator "mode" (mode changing not implemented yet)
2022-05-04 02:22:06 +02:00

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No EOL
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TTTSC.Player
{
public class PlayerStateEnforcer : MonoBehaviour
{
private PlayerStateMachine _playerStateMachine;
[SerializeField][Tooltip("assign the 'alive' prefab here")]
private GameObject alivePlayerPrefab;
private GameObject spectatorPlayerPrefab;
void CheckPlayerState()
{
switch (_playerStateMachine.currentPlayerPlayState)
{
case PlayerStateMachine.playerPlayStates.Spectator:
//add logic for turning player in to a spectator
break;
case PlayerStateMachine.playerPlayStates.Alive:
//add logic for making player "alive"
//basicaly just reset player's stats
break;
}
}
void CheckPlayerClass()
{
switch (_playerStateMachine.currentPlayerClass)
{
case PlayerStateMachine.playerClass.Spectator:
//this class is used when player excedes the max AFK time before being turned in to a spectator
//or when player just wants to spactate the game.
break;
case PlayerStateMachine.playerClass.Preparing:
//this is the default class for everyone right before the round starts
break;
case PlayerStateMachine.playerClass.Innocent:
//TODO
break;
case PlayerStateMachine.playerClass.Detective:
//TODO
break;
case PlayerStateMachine.playerClass.Traitor:
//TODO
break;
}
}
void SpawnPlayerBody()
{
}
void SpawnPlayerRagdoll()
{
}
}
}