29 lines
626 B
C#
29 lines
626 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TTTSC.Player.Character
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{
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public class PlayerGhost : MonoBehaviour
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{
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[SerializeField]
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private PlayerGhostReffrenceHub playerGhostReffrenceHub;
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[SerializeField]
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public PlayerInfo.PlayerInfoData playerInfoData;
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// Start is called before the first frame update
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void Awake()
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{
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playerInfoData = ScriptableObject.CreateInstance<PlayerInfo.PlayerInfoData>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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