13 lines
No EOL
288 B
C#
13 lines
No EOL
288 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using MyBox;
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[CreateAssetMenu(menuName = "OpenCodeBox/Game Events/Game Event Data Set")]
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public class GameEventDataSet : ScriptableObject
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{
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public List<GameEventData> gameEventData;
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} |