trouble-in-terror-town/Assets/Scripts/Player/Character/Controller/CharacterMovementConfig.cs
2022-04-22 15:27:05 +02:00

24 lines
No EOL
1.8 KiB
C#

using UnityEngine;
namespace TTTSC.Player.Character.Controller
{
public class CharacterMovementConfig : MonoBehaviour
{
public Rigidbody characterRigidbody; // Rigidbody that will be used for moving character around
public float moveSpeed; // This value controlls at what speed your character walks
public float airControlStrength; // This value controlls strenght of the force applied to the player when in the air
public float crouchSpeedDecrease; // This value controlls how much slower are you while crouching (equasion: walkSpeed / crouchSpeedDecrease)
public float sprintSpeedIncrease; // This value controlls how much faster are you while sprinting (equasion: walkSpeed * sprintSpeedIncrease)
public float ladderClimbingSpeed; // This value controlls how fast dose the character climb ladders
public float jumpPower; // This value controlls character's jump height
public float crouchHeight; // This value controlls the hight of player when crouched
public float crouchSmoothing; // This value controlls the transition speed of standing to crouch and viceversa
public float lookVerticalSpeed; // This value controlls vertical looking speed
public float lookHorizontalSpeed; // This value controlls horizontal looking speed
public float aimVerticalSpeed; // This value controlls vertical looking speed while aiming down the sight
public float aimHorizontalSpeed; // This value controlls horizontal looking speed while aiming down the sight
public float stepSmoothing; // This value controlls the time value of lerp in CameraSmoother
public float stepHeight; // This value controlls how high steps charecter takes
public bool allowSprint; // bool for enabling sprint
}
}