trouble-in-terror-town/Assets/Scripts/Player/Character/PlayerStateEnforcer.cs
2022-04-22 15:27:05 +02:00

60 lines
No EOL
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TTTSC.Player
{
public class PlayerStateEnforcer : MonoBehaviour
{
private PlayerStateMachine _playerStateMachine;
[SerializeField][Tooltip("assign a body prefab to this")]
private GameObject playerBodyPrefab;
void CheckPlayerState()
{
switch (_playerStateMachine.currentPlayerGameState)
{
case PlayerStateMachine.playerGameStates.Dead:
//add logic for turning player in to a spectator
break;
case PlayerStateMachine.playerGameStates.Alive:
//add logic for making player "alive"
//basicaly just reset player's stats
break;
}
}
void CheckPlayerClass()
{
switch (_playerStateMachine.currentPlayerClass)
{
case PlayerStateMachine.playerClass.Spectator:
//this class is used when player excedes the max AFK time before being turned in to a spectator
//or when player just wants to spactate the game.
break;
case PlayerStateMachine.playerClass.Preparing:
//this is the default class for everyone right before the round starts
break;
case PlayerStateMachine.playerClass.Innocent:
//TODO
break;
case PlayerStateMachine.playerClass.Detective:
//TODO
break;
case PlayerStateMachine.playerClass.Traitor:
//TODO
break;
}
}
void SpawnPlayerBody()
{
}
void SpawnPlayerRagdoll()
{
}
}
}