trouble-in-terror-town/Assets/Scenes
Mikolaj 2bbacbea09 did some more work on networking and removed EOS in favor of LRM
did some more work on networking and removed EOS in favor of Light Reflective Mirror
2022-05-31 15:04:31 +02:00
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Maps Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
MovementTesting Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
CM vcam1.prefab Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
CM vcam1.prefab.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Initialization.unity did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
Initialization.unity.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Intro.unity Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Intro.unity.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
InventorySystemTest.unity Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
InventorySystemTest.unity.meta Added inventory System 2022-04-30 17:27:41 +02:00
ItemTesting.unity Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
ItemTesting.unity.meta Updated InventorySystem to be more flexible 2022-05-06 23:24:12 +02:00
MainMenu.unity did some more work on networking and removed EOS in favor of LRM 2022-05-31 15:04:31 +02:00
MainMenu.unity.meta First version of Game Event System 2022-02-09 21:05:18 +01:00
Maps.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
MovementTesting.meta Tweeked movement a bit and added custom drag 2022-04-26 22:11:23 +02:00
MovementTesting.unity Figuring out synchronization 2022-05-22 10:43:00 +02:00
MovementTesting.unity.meta moved a scene from one folder to an other 2022-04-22 16:20:42 +02:00
NetworkTest.unity Figuring out synchronization 2022-05-22 10:43:00 +02:00
NetworkTest.unity.meta Figuring out synchronization 2022-05-22 10:43:00 +02:00
Wormhole.unity Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00
Wormhole.unity.meta Played around with shaders and vfx graph, also started to work on networking 2022-05-17 16:00:45 +02:00