trouble-in-terror-town/Assets/Scripts/Player/NetworkCharacter/NetworkPlayerGhostReffrenceHub.cs
Mikolaj 2bbacbea09 did some more work on networking and removed EOS in favor of LRM
did some more work on networking and removed EOS in favor of Light Reflective Mirror
2022-05-31 15:04:31 +02:00

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1 KiB
C#

using System.Collections.Generic;
using TTTSC.Player.Character;
using TTTSC.Player.Character.Controller;
using TTTSC.Player.Character.PlayerCharacterInfo;
using UnityEngine;
namespace TTTSC.Player.NetworkCharacter
{
public class NetworkPlayerGhostReffrenceHub : MonoBehaviour
{
[Header("-----------Misc------------")]
public Rigidbody characterRigidbody;
public Transform cameraTransform;
public PlayerCharacterInfoData playerInfoData;
[Header("----------Scripts-----------")]
public NetworkPlayerStateEnforcer playerStateEnforcrer;
public PlayerStateMachine playerStateMachine;
public PlayerInputReceiver playerInputReceiver;
public GameManager gameManager;
public RoundSystem roundSystem;
void Awake()
{
playerInfoData = ScriptableObject.CreateInstance<PlayerCharacterInfoData>();
gameManager = FindObjectOfType<GameManager>();
roundSystem = FindObjectOfType<RoundSystem>();
}
}
}