19 lines
367 B
C#
19 lines
367 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(menuName = "TTTSC/Player/Character/Role")]
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public class RoleData : ScriptableObject
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{
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public string roleName;
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public int roleId;
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public Color roleColor;
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public enum RoleTeam
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{
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Innocent,
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Traitor
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}
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public RoleTeam roleTeam;
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}
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